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Functionality to make common game tasks easier

For example a GameState that would do a lot of initialising and processing required for level updating, logic and transition.

Id #5903 | Release: None | Updated: Feb 12, 2013 at 10:17 PM by YourFurryFiend | Created: Apr 6, 2008 at 4:48 PM by YourFurryFiend

More flexible Logging system

Some useful functionality for Agro2D.Log would be to set differing Log levels. For example you could assign a Log group to a particular system and enable/disable that group, or you could have diffe...

Id #5902 | Release: None | Updated: Nov 27 at 10:36 PM by cdmac | Created: Apr 6, 2008 at 4:46 PM by YourFurryFiend

A unified interface for Asserts and Log output

At the moment Asserts will output to Log when they fail. In release a failure of the same condition may or may not want to be output to the Log when it fails. One suggestion is to have Agro2D.Debug...

Id #5901 | Release: None | Updated: Nov 27 at 10:36 PM by cdmac | Created: Apr 6, 2008 at 4:38 PM by YourFurryFiend

Automatic Level transitions by LevelManager

StartGame() and GotoNextLevel methods added to LevelManager to LevelTransitions by following the order they are added in the XML script.

Id #5900 | Release: None | Updated: Nov 27 at 10:36 PM by YourFurryFiend | Created: Apr 6, 2008 at 4:35 PM by YourFurryFiend

Custom Sprites, Levels and Animation have to be in the executing or calling assembly to be loaded

Custom Sprites, Levels and Animation can be loaded in Agro2D at the moment, but, only as long as they are in the executing or calling assembly. The ones in Agro2D aren't a problem.   Common usage w...

Id #5894 | Release: None | Updated: Nov 27 at 10:36 PM by YourFurryFiend | Created: Apr 4, 2008 at 4:56 PM by YourFurryFiend

Behaviour when changing Animations

At the time of writing, in the current changeSet, the testbed shows the changing of animations via ActionAnimation. I would really expect the behaviour of animations to be so that they return to th...

Id #5892 | Release: None | Updated: Nov 27 at 10:36 PM by YourFurryFiend | Created: Apr 4, 2008 at 4:31 PM by YourFurryFiend

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